Getting Started
Installation Requirements
Since relm is based on GTK+, you need this library on your system in order to use it.
See this page for information on how to install GTK+.
Usage
Create a new project with cargo new
and add this to your
Cargo.toml
under the [dependencies]
group:
gtk = "0.9.0"
relm = "0.20.0"
relm-derive = "0.20.0"
Next, add these imports to the file src/main.rs
:
use gtk::{
ButtonExt,
Inhibit,
LabelExt,
OrientableExt,
WidgetExt,
};
use gtk::Orientation::Vertical;
use relm::Widget;
use relm_derive::{Msg, widget};
Let’s create a window with a counter that you can increment and decrement by pressing buttons. To do so, we’ll need to store the counter in the model:
pub struct Model {
counter: i32,
}
The model contains the data related to a Widget
. It may be updated by the Widget::update
function.
Now, create your message enum
:
#[derive(Msg)]
pub enum Msg {
Decrement,
Increment,
Quit,
}
Messages are sent to Widget::update
to indicate that an event happened. The model can be updated when an event is received.
It is time to create the widget itself.
We’ll start by implementing the model()
method which provides the
initial value of the model:
#[widget]
impl Widget for Win {
fn model() -> Model {
Model {
counter: 0,
}
}
Next, we’ll create the view:
view! {
gtk::Window {
gtk::Box {
orientation: Vertical,
gtk::Button {
clicked => Msg::Increment,
label: "+",
},
gtk::Label {
text: &self.model.counter.to_string(),
},
gtk::Button {
clicked => Msg::Decrement,
label: "-",
},
},
delete_event(_, _) => (Msg::Quit, Inhibit(false)),
}
}
This code describe the view.
There’s a lot going on here:
the root widget is a gtk::Window
and contains a gtk::Box
, which
contains gtk::Button
and a gtk::Label
.
The most important for now is how we declare properties, connect
events and create bindings.
In the button, we set the value of a property to a static value:
gtk::Button {
label: "+",
}
This is equivalent to doing the following in plain gtk-rs
:
button.set_label("+");
In the same button, we connect an event to send a message:
gtk::Button {
clicked => Msg::Increment,
}
This means that whenever the button is clicked, the message
Msg::Increment
will be sent to the update()
method.
Also, we create a binding between a property and a model field:
gtk::Label {
text: &self.model.counter.to_string(),
}
This means that whenever the counter
attribute is updated, the text
of the label will be updated as well.
Finally, we’ll implement the update()
method:
fn update(&mut self, event: Msg) {
match event {
Msg::Decrement => self.model.counter -= 1,
Msg::Increment => self.model.counter += 1,
Msg::Quit => gtk::main_quit(),
}
}
}
The #[widget]
attribute will change this code so that assignment to
model fields will also update the view.
We’re now ready to launch this application:
fn main() {
Win::run(()).unwrap();
}
Run this program with cargo run
and you’ll see a window where
clicking on buttons will change the counter you see in it.